Caraval by Stephanie Garber
416 pages
"Scarlett has never left the tiny island where she and her beloved
sister, Tella, live with their powerful, and cruel, father. Now
Scarlett’s father has arranged a marriage for her, and Scarlett thinks
her dreams of seeing Caraval, the far-away, once-a-year performance
where the audience participates in the show, are over.
"But this
year, Scarlett’s long-dreamt of invitation finally arrives. With the
help of a mysterious sailor, Tella whisks Scarlett away to the show.
Only, as soon as they arrive, Tella is kidnapped by Caraval’s mastermind
organizer, Legend. It turns out that this season’s Caraval revolves
around Tella, and whoever finds her first is the winner." --from the publisher
Caraval is more a game than a show. The players have to decipher the clues and discern between fantasy and reality in order to maintain their sanity, let alone win. The first half of the book dragged for me--spending too much time on the indecisiveness and self-doubt of the main character. However it is a young adult book so if I was a teen those traits may have been connecting points. The last half was engaging and entertaining. I gave it 3 stars out of 5.
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